Eray
March 26th, 2008, 05:22 PM
Hello Programmers,
I game design, as a hobby, I know strange but i have been on many projects which have been a success, I have created using just word multiple worlds, creatures, weapons and plot lines, which have been used (or discarded in most cases) in indi (not professional) games.
But now, I fancy a challenge, I have recently come up with an innovative game, one unlike most out there, with certain features that will require large amounts of technical expertise.
Rather then hit the main sources of disappointment in the indi community, I thought I would see if there were any able programmers up for a challenge, here in one of my favorite communities (I admit it, I should post more.)
Why is it a challenge, you ask? Well I want to develop a game which runs like a combat simulator, low graphics (retro if you will, see: Defcon, for ideas), It would have players selecting a scenario (scenario’s are created by designers at first but then an editor would be brought out and automatic updates introduced for more maps and missions (and AIs)) then judging on the mission, and of course the players rank (increases with every kill, decreases with loss, etc.) the player can select, everything from their means of entry to their units weapons. Then he plays, in real time, trying to control everything whilst an AI tries to stop you're mission.
Players can choose from a wide selection of everything, they have options to customize units, choose pre-prepared units, etc.
The problem would be linking everybody to a network, The units a player creates through customization will be uploaded but also how the player plays, each mission is recorded and where the player went with what and how will be written down mathematically so that AIs can learn the best methods, this would mean keeping an up-to-date database of all units, tactics, etc.
But this would lead to a great game, with players fighting realistic missions against ever changing opponents, with players creating as well as destroying. Of course there is an option to expand, include new (sci-fi like) technologies, multiplayer (over the internet + LAN) and of course a mass fan base.
Sound interesting? I have tried to cover as much as I can, hopefully it is simple, I didn't want to give this much away, but hopefully you will see the potential in it. I have worked it down to the last letter, I am a game designer, and this is my game. Thank you.
I game design, as a hobby, I know strange but i have been on many projects which have been a success, I have created using just word multiple worlds, creatures, weapons and plot lines, which have been used (or discarded in most cases) in indi (not professional) games.
But now, I fancy a challenge, I have recently come up with an innovative game, one unlike most out there, with certain features that will require large amounts of technical expertise.
Rather then hit the main sources of disappointment in the indi community, I thought I would see if there were any able programmers up for a challenge, here in one of my favorite communities (I admit it, I should post more.)
Why is it a challenge, you ask? Well I want to develop a game which runs like a combat simulator, low graphics (retro if you will, see: Defcon, for ideas), It would have players selecting a scenario (scenario’s are created by designers at first but then an editor would be brought out and automatic updates introduced for more maps and missions (and AIs)) then judging on the mission, and of course the players rank (increases with every kill, decreases with loss, etc.) the player can select, everything from their means of entry to their units weapons. Then he plays, in real time, trying to control everything whilst an AI tries to stop you're mission.
Players can choose from a wide selection of everything, they have options to customize units, choose pre-prepared units, etc.
The problem would be linking everybody to a network, The units a player creates through customization will be uploaded but also how the player plays, each mission is recorded and where the player went with what and how will be written down mathematically so that AIs can learn the best methods, this would mean keeping an up-to-date database of all units, tactics, etc.
But this would lead to a great game, with players fighting realistic missions against ever changing opponents, with players creating as well as destroying. Of course there is an option to expand, include new (sci-fi like) technologies, multiplayer (over the internet + LAN) and of course a mass fan base.
Sound interesting? I have tried to cover as much as I can, hopefully it is simple, I didn't want to give this much away, but hopefully you will see the potential in it. I have worked it down to the last letter, I am a game designer, and this is my game. Thank you.